can someone help me make my code more simple.
i uploaded the source to my website in a zip file with all the images because i used pygame and if you want to test it you will need the images.
you can download everything here http://2nh.co/Tk or here is the code.
import sys, random, time, pygame, os, threading
from pygame.locals import *
def print_text(font, x, y, text, color=(255,255,255)):
imgText = font.render(text, True, color)
screen.blit(imgText, (x,y))
#main program begins
pygame.init()
screen = pygame.display.set_mode((600,500))
pygame.display.set_caption("Critter")
white = 255,255,255
red = 220, 50, 50
yellow = 230,230,50
black = 0,0,0
white = 255,255,255
blue = 0,191,255
red = 255,0,0
green = 50,205,50
color = 0
sprite=None
#Customize:
screen.fill(white)
mainmenu = pygame.image.load("customizecolor.png")
mainmenu = pygame.transform.scale(mainmenu, (600, 500))
screen.blit(mainmenu, (0,0))
pygame.display.update()
while color == 0:
for event in pygame.event.get():
#Keydown
if event.type == KEYDOWN:
if event.key == K_ESCAPE:
pygame.quit()
sys.exit()
if event.key == K_3:
color = 3
if event.key == K_1:
color = 1
if event.key == K_4:
color = 4
if event.key == K_2:
color = 2
if color == 1:
sprite = pygame.image.load('black.png')
elif color == 2:
sprite = pygame.image.load('pink.png')
elif color == 3:
sprite = pygame.image.load('red.png')
elif color == 4:
sprite = pygame.image.load('blue.png')
sprite = pygame.transform.scale(sprite, (105, 150))
background = pygame.image.load("background.jpg")
sleepbtn = pygame.image.load('sleep.png')
pizzabtn = pygame.image.load('pizza.png')
pizzabtn = pygame.transform.scale(pizzabtn, (50,50))
screen.fill(blue)
font1 = pygame.font.Font(None, 24)
pos_x = 1
pos_y = 1
mouse_down_x = None
mouse_down_y = None
text1 = False
#Health:
sleep = [100,165,0, 0] #health range 0-100, health rage 65-165 to make up for pixels, delay counter, sleeping function enabled
hunger = [100,175,0,0]
print_text(font1, 5, 425, "Sleep")
print_text(font1, 5, 455, "Hunger")
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
if keys[K_ESCAPE]:
pygame.quit()
sys.exit()
elif event.type == MOUSEMOTION:
pos_x,pos_y = event.pos
elif event.type == MOUSEBUTTONDOWN:
mouse_down = event.button
mouse_down_x,mouse_down_y = event.pos
hunger[3] = 1
sleep[3] = 1
elif event.type == MOUSEBUTTONUP:
hunger[3] = 0
sleep[3] = 0
mouse_up = event.button
mouse_up_x,mouse_up_y = event.pos
if mouse_down_x in range(420,470) and mouse_down_y in range(70, 120) and hunger[2] > 20 and hunger[3] == 1:
temp = hunger[1]
temp += random.randrange(10, 25, 1)
print temp
if temp >= 175:
hunger[1] = 175
temp = 0
hunger[3] = 0
else:
hunger[1] = temp
hunger[3] = 0
hunger[0] = sleep[1]-75
hunger[2] = 0
hunger[3] = 0
if mouse_down_x in range(420,520) and mouse_down_y in range(20, 65) and sleep[2] > 20 and sleep[3] == 1:
temp = sleep[1]
temp += random.randrange(10, 25, 1)
print temp
if temp >= 165:
sleep[1] = 165
temp = 0
else:
sleep[1] = temp
sleep[0] = sleep[1]-65
sleep[2] = 0
sleep[3] = 0
if keys[97]:
print'yes'
time.sleep(.1)
if pos_x == 0 and pos_y == 0:
text1 = True
#draw background
screen.blit(background, (0,0))
pygame.draw.line(screen,white,(410,0),(410,410),10) #Right wall
pygame.draw.line(screen,white,(0,410),(415,410),10) #left wall
if text1 == True:
print_text(font1, 0, 0, "Mouse Events")
sleepbtn = pygame.transform.scale(sleepbtn, (100, 45))
screen.blit(sleepbtn, (420,20))
screen.blit(pizzabtn, (420,70))
print_text(font1, 475, 75, "Eat")
screen.blit(sprite, (150,250))
pygame.draw.line(screen,white,(60,430),(170,430),20) #sleep bar bckgrnd
pygame.draw.line(screen,red,(65,430),(165,430),14) #sleep bar bckgrnd red
pygame.draw.line(screen,green,(65,430),(sleep[1],430),14) #sleep bar bckgrnd green
pygame.draw.line(screen,white,(70,460),(180,460),20) #hunger bar bckgrnd
pygame.draw.line(screen,red,(75,460),(175,460),14) #hunger bar bckgrnd red
pygame.draw.line(screen,green,(75,460),(hunger[1],460),14) #hunger bar bckgrnd green
pygame.display.update()
temp = random.randrange(0,500,1)
temp1 = random.randrange(0,100,1)
sleep[2] += .01
hunger[2] += .05
if sleep[1] >=65 and temp == 5:
sleep[1] -= 1
if hunger[1] >=75 and temp1 == 5:
hunger[1] -= 1
for event in pygame.event.get():
#Keydown
if event.type == KEYDOWN:
if event.key == K_9:
sleep[1] = 70
hunger[1] = 80