Hi.
I have a problem with launching my application as applet. The game runs fine as an application.
my applet code:
package net.viped.breakout;
import java.applet.Applet;
import java.awt.GridLayout;
public class GameApplet extends Applet
{
Core core = new Core();
public void init() {
setLayout(new GridLayout());
add(this.core);
}
public void start() {
core.start();
}
public void stop() {
core.stop();
}
}
error:
javax.imageio.IIOException: Can't read input file!
at javax.imageio.ImageIO.read(ImageIO.java:1275)
at net.viped.breakout.ImageLoader.<init>(ImageLoader.java:14)
at net.viped.breakout.Core.<init>(Core.java:66)
at net.viped.breakout.GameApplet.<init>(GameApplet.java:8)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27)
at java.lang.reflect.Constructor.newInstance(Constructor.java:513)
at java.lang.Class.newInstance0(Class.java:355)
at java.lang.Class.newInstance(Class.java:308)
at sun.applet.AppletPanel.createApplet(AppletPanel.java:807)
at sun.applet.AppletPanel.runLoader(AppletPanel.java:714)
at sun.applet.AppletPanel.run(AppletPanel.java:368)
at java.lang.Thread.run(Thread.java:680)
Code causing error:
public ImageLoader() {
try {
sprites = ImageIO.read(new File("res/Sprites.png"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}