This is my last question over my current running project. For some reason, when i call my object in my main program it gives me errors. If I try to call it as:
Checkout_Simulation sim_obj;
Then I get errors:
Checkout_Simulation.cpp:16: error: missing template arguments before ‘sim_obj’
Checkout_Simulation.cpp:16: error: expected `;' before ‘sim_obj’
Checkout_Simulation.cpp:31: error: ‘sim_obj’ was not declared in this scope
I know this is due to the fact that my program is a template class. Therefore I try:
Checkout_Simulation<int> sim_obj;
I get list of errors like:
Checkout_Simulation.cpp:17: instantiated from here
Checkout_Simulation.h:27: error: cannot convert ‘const char*’ to ‘Passenger<int>*’ in initializat ion
Checkout_Simulation.h:27: error: cannot convert ‘const char*’ to ‘Passenger<int>*’ in initializat ion
Checkout_Simulation.h:27: error: cannot convert ‘const char*’ to ‘Passenger<int>*’ in initializat ion
Checkout_Simulation.h:27: error: cannot convert ‘const char*’ to ‘Passenger<int>*’ in initializat ion
Checkout_Simulation.h: In member function ‘void Checkout_Simulation<NODETYPE>::enter_information( ) [with NODETYPE = int]’:
Checkout_Simulation.cpp:31: instantiated from here
Checkout_Simulation.h:180: error: request for member ‘set_arrivalRate’ in ‘((Checkout_Simulation< int>*)this)->Checkout_Simulation<int>::super_express’, which is of non-class type ‘Passenger<int> *’
Checkout_Simulation.h:183: error: request for member ‘set_arrivalRate’ in ‘((Checkout_Simulation< int>*)this)->Checkout_Simulation<int>::express_line1’, which is of non-class type ‘Passenger<int> *’
Checkout_Simulation.h:186: error: request for member ‘set_arrivalRate’ in ‘((Checkout_Simulation< int>*)this)->Checkout_Simulation<int>::express_line2’, which is of non-class type ‘Passenger<int> *’
Checkout_Simulation.h:189: error: request for member ‘set_arrivalRate’ in ‘((Checkout_Simulation< int>*)this)->Checkout_Simulation<int>::regular_lines’, which is of non-class type ‘Passenger<int> *’
Checkout_Simulation.h: In member function ‘void Checkout_Simulation<NODETYPE>::run_sim() [with NO DETYPE = int]’:
Checkout_Simulation.cpp:32: instantiated from here
Checkout_Simulation.h:64: error: request for member ‘check_new_arrival’ in ‘((Checkout_Simulation <int>*)this)->Checkout_Simulation<int>::super_express’, which is of non-class type ‘Passenger<int >*’
Checkout_Simulation.h:70: error: request for member ‘check_new_arrival’ in ‘((Checkout_Simulation <int>*)this)->Checkout_Simulation<int>::express_line1’, which is of non-class type ‘Passenger<int >*’
Checkout_Simulation.h:71: error: request for member ‘check_new_arrival’ in ‘((Checkout_Simulation <int>*)this)->Checkout_Simulation<int>::express_line2’, which is of non-class type ‘Passenger<int >*’
and etc.
I also tried the following as well:
//LinkedList<int> *sim_obj = new LinkedList<int>();
//Checkout_Simulation() *sim_obj;
//Checkout_Simulation<int> *sim_obj = new Checkout_Simulation<int>();
//Checkout_Simulation sim_obj = new Checkout_Simulation<int>();
//Checkout_Simulation<int> *sim_obj<int>();
//Checkout_Simulation<int> *sim_obj;
//Checkout_Simulation<int> *sim_obj = new Checkout_Simulation();
//Checkout_Simulation<int> *sim_obj = new Checkout_Simulation<int>();
I have been collaborating over why these calls are not working and have hit a brick wall.
Below is my current project. All of my files show no compiling errors. Only my Checkout_Simulation.cpp is my issue currently.
Checkout_Simulation.cpp
#include "Checkout_Simulation.h"
#include "Random.h"
#include <iostream>
#include <string>
#include <cctype>
#include "LinkedList.h"
#include <queue>
#include "Passenger.h"
#include "Queue.h"
using namespace std;
int main() {
// Checkout_Simulation sim_obj;
Checkout_Simulation<int> sim_obj;
//LinkedList<int> *sim_obj = new LinkedList<int>();
//Checkout_Simulation() *sim_obj;
//Checkout_Simulation<int> *sim_obj = new Checkout_Simulation<int>();
//Checkout_Simulation sim_obj = new Checkout_Simulation<int>();
//Checkout_Simulation<int> *sim_obj<int>();
//Checkout_Simulation<int> *sim_obj;
//Checkout_Simulation<int> *sim_obj = new Checkout_Simulation();
//Checkout_Simulation<int> *sim_obj = new Checkout_Simulation<int>();
sim_obj.enter_information();
sim_obj.run_sim();
sim_obj.show_information();
return 0;
}
Checkout_Simulation.h
#ifndef CHECKOUT_SIMULATION_H
#define CHECKOUT_SIMULATION_H
#include "Queue.h"
#include "Random.h"
#include <iostream>
#include <string>
#include <cctype>
#include <queue>
#include "Passenger_Queue.h"
using namespace std;
//Global random generator from Random.h
Random simulation_obj;
Random item_obj;
template <typename NODETYPE>
class Checkout_Simulation{
public:
int items;
Checkout_Simulation() : super_express("Super Express Counter 01"),
express_line1("Express Line Counter 01"),
express_line2("Express Line Counter 02"),
regular_lines("Regular Line Counter"),
clock_time(0), finish_time(0) {}
void run_sim();
void show_information();
void enter_information();
private:
void start_checkout();
Passenger<NODETYPE> *super_express;
Passenger<NODETYPE> *express_line1;
Passenger<NODETYPE> *express_line2;
Passenger<NODETYPE> *regular_lines;
int super_express_max;
int processTime_max;
int total_time;
bool display_all;
int clock_time;
int finish_time;
int numberRegularLines;
// number of super_express served since last regular customer
int super_express_since_regular;
};
template <typename NODETYPE>
void Checkout_Simulation<NODETYPE> :: run_sim() {
for(clock_time = 0; clock_time <total_time; clock_time++){
item_obj.item_purchase(items);
if (items < 15) {
super_express.check_new_arrival(clock_time, display_all, items);
// number = the value
//super_express.number = number;
}
else if (items >15 && items <=20){
express_line1.check_new_arrival(clock_time, display_all, items);
express_line2.check_new_arrival(clock_time, display_all, items);
}
else {
//Create the number of regular lines the user entered (1-10)
Queue<Passenger<NODETYPE> *> regular_lines;
for (int i=0; i< numberRegularLines; i++){
regular_lines.push(new Passenger<NODETYPE>);
regular_lines.check_new_arrival(clock_time, display_all, items);
}
} //end else
if (clock_time >= finish_time){
start_checkout();
}
}//end for loop
}
template <typename NODETYPE>
void Checkout_Simulation<NODETYPE> :: start_checkout() {
/* if express lines are both empty and regular, and super_express_since_regular less
then super_expresses max hold, then update since_regular and super_express */
if( (!express_line1.empty() || !express_line2.empty())
&& ( (super_express_since_regular <= super_express_max) ||
regular_lines.empty() )){
super_express_since_regular++;
finish_time = super_express.update(clock_time, display_all);
}//end if
//if the regular line isn't empty, super_express_since_regular = 0 and update regular
else if (!regular_lines.empty()){
super_express_since_regular = 0;
finish_time = regular_lines.update(clock_time, display_all);
}//end else if
// if regular_line is not empty and
//else if (!regular_line.empty() && super_express
else if (display_all){
cout << "Current time is " << clock_time <<": current counter is empty\n";
//}// end else if
}
}
template <typename NODETYPE>
void Checkout_Simulation<NODETYPE> :: show_information(){
cout << "\n The number of regular customers served was "
<< regular_lines.get_servedTotal() << endl;
double average_wait = double(regular_lines.get_totalWait())/
double(regular_lines.get_servedTotal());
cout <<", with average waiting time of " << average_wait << endl;
cout <<"The number of express customers served in Express Line 01 was "
<< express_line1.get_servedTotal() <<endl;
average_wait = double(express_line1.get_totalWait())/
double(express_line1.get_servedTotal());
cout <<", with average waiting time of " << average_wait <<endl;
cout <<"The number of express customers served in Express Line 02 was "
<< express_line2.get_servedTotal() <<endl;
average_wait = double(express_line2.get_totalWait())/
double(express_line2.get_servedTotal());
cout <<", with average waiting time of " << average_wait <<endl;
cout <<"The number of super express customers served was "
<< super_express.get_servedTotal() <<endl;
average_wait = double(super_express.get_totalWait())/
double(super_express.get_servedTotal());
cout <<", with average waiting time of " << average_wait <<endl;
cout <<"Overall waiting time till all customers are helped is: "<<endl;
cout <<"Max length of super express line was: "<<endl;
cout <<"Average free time of super express line was:" <<endl;
}
template <typename NODETYPE>
void Checkout_Simulation<NODETYPE> :: enter_information() {
double input;
int max_processTime;
string response;
cout <<"Expected number of super_express customers per hour: ";
cin >> input;
super_express.set_arrivalRate(input/ 60.0);
cout <<"Expected number of express customers in Express Line 01 per hour: ";
cin >> input;
express_line1.set_arrivalRate(input/60.0);
cout <<"Expected number of express customers in Express Line 02 per hour: ";
cin >> input;
express_line2.set_arrivalRate(input/60.0);
cout <<"Expected number of regular customers per hour: ";
cin >> input;
regular_lines.set_arrivalRate(input/60.0);
cout <<"How many regular lines does the grocery store provide? (1-10) : ";
cin >>numberRegularLines;
cout <<"Enter maximum number of super express customers served between express and regular customers ";
cin >> max_processTime;
cout <<"Enter total time in minutes for simulation: ";
cin >> total_time;
cout <<"Display simulation at a minute interval (Y or N) ";
cin >>response;
display_all = toupper (response[0]) == 'Y';
}
#endif
Passenger_Queue.h
#ifndef PASSENGER_QUEUE_H
#define PASSENGER_QUEUE_H
#include <string>
#include <queue>
#include "Passenger.h"
#include "Queue.h"
#include "Random.h"
template <typename NODETYPE>
class Passenger_Queue {
public:
Passenger_Queue(string name);
int get_servedTotal() const;
int get_totalWait() const;
string get_queue() const;
void set_arrivalRate(double new_rate);
int isEmpty() const;
void check_new_arrival(int, bool, int);
int update(int, bool);
int getSize();
private:
LinkedList<NODETYPE> *current_queue;
int count_total;
int total_wait;
double initial_rate;
string QueueName;
};
template <typename NODETYPE>
Passenger_Queue<NODETYPE> :: Passenger_Queue(string name) : count_total(0), total_wait(0),
QueueName(name) {}
template <typename NODETYPE>
int Passenger_Queue<NODETYPE> :: get_servedTotal() const{
return count_total;
}
template <typename NODETYPE>
int Passenger_Queue<NODETYPE> :: get_totalWait() const {
return total_wait;
}
//set arrival
template <typename NODETYPE>
void Passenger_Queue<NODETYPE> :: set_arrivalRate(double new_rate) {
initial_rate = new_rate;
}
template <typename NODETYPE>
int Passenger_Queue<NODETYPE> :: isEmpty() const{
// return true if the queue object is empty
return current_queue -> isEmpty();
}//end isEmpty method
template <typename NODETYPE>
int Passenger_Queue<NODETYPE> :: getSize(){
return current_queue -> getSize();
}
template <typename NODETYPE>
string Passenger_Queue<NODETYPE> :: get_queue() const {
return QueueName;
}
//See nitial_rate = new_rate;
template <typename NODETYPE>
void Passenger_Queue<NODETYPE> :: check_new_arrival(int clock, bool display_all, int items){
if (simulation_obj.next_double() < initial_rate) {
current_queue.push(Passenger<NODETYPE>(clock, items));
if(display_all) {
cout <<"Time is " << clock << ": " << QueueName
<< " arrival, new queue size is "
<< current_queue.getSize() <<endl;
}
}
}
template <typename NODETYPE>
int Passenger_Queue<NODETYPE> :: update(int clock, bool display_all) {
Passenger<NODETYPE> *next_customer = current_queue.pop();
//current_queue.pop();
int time = next_customer.get_initialTime();
int wait = clock - time;
total_wait += wait;
count_total++;
if(display_all) {
cout <<"Time is " << clock << ": Serving " << QueueName
<< " with time stamp at " << time << endl;
}
return clock + next_customer.get_processTime();
}
#endif
Passenger.h
#ifndef PASSENGER_H
#define PASSENGER_H
#include <iostream>
#include "Random.h"
//Use object from Checkout_Simulation.cpp
extern Random simulation_obj;
extern Random item_obj;
using namespace std;
template <typename NODETYPE>
class Passenger {
public:
Passenger(int, int);
int get_initalTime();
int get_processTime();
// int get_id();
static void set_max_processTime(int max_processTime);
private:
//int id;
int processTime;
int initalTime;
int initalItems;
static int max_processTimeInterval;
//sequence for passengers
//static int id_number;
};
//Get time Passenger arrived
template <typename NODETYPE>
int Passenger<NODETYPE> :: get_initalTime() {
return initalTime;
}
//Get process time of passenger
template <typename NODETYPE>
int Passenger<NODETYPE> :: get_processTime() {
return processTime;
}
template <typename NODETYPE>
void Passenger<NODETYPE> :: set_max_processTime(int max_processTime) {
max_processTimeInterval = max_processTime;
}
// Makes a new customer with their time that they arrived
template <typename NODETYPE>
Passenger<NODETYPE> :: Passenger(int inital, int items){
//initalTime is from Passenger.h
initalTime = inital;
initalItems = items;
//processTime is from Passenger.h
processTime = 1 + simulation_obj.next_int(max_processTimeInterval);
}
//Max time to process passenger
template <typename NODETYPE>
int Passenger<NODETYPE> :: max_processTimeInterval;
#endif
Queue.h
#ifndef QUEUE_H
#define QUEUE_H
#include <string>
#include <queue>
#include <cstddef>
#include <algorithm>
#include <list>
#include <sstream>
#include "Passenger.h"
#include "Random.h"
#include <iostream>
#include "LinkedList.h"
extern Random simulation_obj;
using namespace std;
template <typename NODETYPE>
class Queue {
public:
Queue();
~Queue();
int isEmpty() const;
int getSize();
//void check_new_arrival(int, bool);
//void set_arrivalRate(double new_rate);
//int get_totalWait() const;
//int get_servedTotal() const;
void push(const NODETYPE& item);
void pop();
//int update(int, bool);
//string get_queue() const;
private:
LinkedList<NODETYPE> *current_queue;
int size;
};
template <typename NODETYPE>
Queue<NODETYPE> :: Queue() {
// Create the queue object here
current_queue = new LinkedList<NODETYPE>();
}//end constructor
template <typename NODETYPE>
Queue<NODETYPE> :: ~Queue() {
if (!current_queue -> isEmpty()){
delete current_queue;
cout <<" Deleting resources \n";
}
}
template <typename NODETYPE>
void Queue<NODETYPE> :: pop() {
current_queue -> removeFromHead();
}
template <typename NODETYPE>
void Queue<NODETYPE> :: push(const NODETYPE& item){
current_queue -> insertAtHead(item);
}
template <typename NODETYPE>
int Queue<NODETYPE> :: isEmpty() const{
// return true if the queue object is empty
return current_queue -> isEmpty();
}//end isEmpty method
template <typename NODETYPE>
int Queue<NODETYPE> :: getSize(){
return current_queue -> getSize();
}
#endif
Other files are: Random.h ListNode.h LinkedList.h