Okay, Iv'e finished learning C++. What can I do with it? Specifically, I want to do some graphics stuff, anything beyond iostream and fstream. What comes after C++? I know it does more than this. If I could just have a function to set a pixel, I could make my own functions for lines and circles and even 3d and whatever else. I've heard of OpenGL and Direct3D, and I know they're API's. What exactly is an API? What does it do, how is it different from other things? Does it just let you access hardware abilities? For now, I just want the simplest, most basic, easy-to-use method for outputting a pixel. I've heard of GUI programming, what is it (beyond what it stands for :rolleyes: ) ? And if I were to learn an API or different, complicated graphics thingy, what's the difference between them? I know D3D is for Windows and OpenGL is portable and entirely high-level, i've read some articles and stuff trying to find something fun to do with C++, but nothing is very specific. Any information would be helpful, I would like to know every practical option available. I use Windows XP and Dev-C++.
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