I'm trying to create a platformer with tkinter,
i've created the character and now i'm trying to create a dynamic background with a biomes system so when the player passes from a biome to another the background changes the image.
from tkinter import *
from PIL import Image, ImageTk
from random import *
current_image = None
path_img_1 = "assets/background/notte.png" # images path
path_img_2 = "assets/background/Hills Layer 01.png"
def move_oval(oval, canvas, master, increase=2): # move the ball
x1, y1, x2, y2 = canvas.coords(oval)
if x1 <= 0:
increase = 2
elif x2 >= canvas_width:
increase = -2
x1 += increase
x2 += increase
canvas.coords(oval, x1, y1, x2, y2)
master.after(10, lambda: move_oval(oval, canvas, master, increase=increase))
def resize_image(width, height, path_image): # create image from the paths and resize them
image = Image.open(path_image)
img_copy = image.copy()
image = img_copy.resize((width, height))
return image
def change_image(to_configure, img_to_change, new_image,master, canvas, alpha=0.0, image=None): # chenge gradually two images
global current_image
if alpha > 1: # if alpha is > 1 the the cycle stops
current_image = image
return
else:
new_img = Image.blend(img_to_change, new_image, alpha) # it modify a bit the image ( depends to the alpha value )
modifying_image = ImageTk.PhotoImage(new_img) # create a Photoimage from the modified image
image = modifying_image
canvas.itemconfigure(to_configure, image=modifying_image) # modify the canvas object with the new Photoimage
canvas.update() # update the canvas
master.after(50, lambda: change_image(to_configure, img_to_change, new_image, master, canvas,alpha=alpha + 0.2, image=image)) # call again the cycle with alpha increased by 0.2
master = Tk()
monitor_width = master.winfo_screenwidth()
monitor_height = master.winfo_screenheight()
canvas_width = monitor_width
canvas_height = monitor_height
x = (monitor_width / 2) - (canvas_width // 2)
y = (monitor_height / 2) - (canvas_height // 2)
master.geometry('%dx%d+%d+%d' % (canvas_width + 4, canvas_height + 4, x, y))
master.title("My game")
canvas = Canvas(master, width=canvas_width, height=canvas_height, bg="black")
canvas.place(x=0)
img_1 = resize_image(canvas_width, canvas_height, path_img_1) # resize the images
img_2 = resize_image(canvas_width, canvas_height, path_img_2)
img = ImageTk.PhotoImage(img_1)
image_keeper = img
canvas_image = canvas.create_image(0, 0, image=img, anchor=NW)
oval = canvas.create_oval(350, 340, 370, 360, fill="red")
move_oval(oval, canvas, master)
button = Button(canvas, text="change image", command=lambda: change_image(to_configure=canvas_image, img_to_change=img_1, new_image=img_2, master=master, canvas=canvas, alpha=0.0, image=None))
button.place(x=0)
master.mainloop()
here is an executable example for my issue.
The problem is that when the player changes biome the game call a function that modify the background image and while the image is changing huge lag starts in all the game elements
(it take a few seconds for change the image), i thought to use threading but don't know how to implement it for solve my issue. In the example there is not so much lag becouse the background image is only 1 but in my game i have 3 background images that are changed at the same time and the lag increase much. There are simpliest way for do this or something that i can do for solve it?