Grigor 17 Light Poster
#include <iostream>
using namespace std;

int main()
{
	cout << "\104\157\40\171\157\165\162\40\157\167\156\40\150\157\155\145\167\157\162\153\41" << endl;

	return 0;
}

\104\157\40\171\157\165\162\40\157\167\156\40\150\157\155\145\167\157\162\153\41 is a special bitmask that will count alphanumerical characters and spaces and print them out. You're welcome

jwenting commented: don't help homework kiddos -2
Grigor 17 Light Poster

increase prices for everyone to accommodate idiots

First rule of the universe ;)

Grigor 17 Light Poster

I think it is $2 billion

Grigor 17 Light Poster

So subscribers pay more and don't even get the service? Man I'd be pissed...

Grigor 17 Light Poster

This is about the time in this wolrd where we should just fall back to zero.

Grigor 17 Light Poster

This is the dumbest thing I have ever heard. I'm going to avoid PC World from now on.

Grigor 17 Light Poster

You mean congress is actually going to do something useful?

Grigor 17 Light Poster

Sad really that they could have just hired a couple of white hats and got it fixed in the beginning. At least Sanjib Mitra is a good guy and didn't release this to all the underground sites out there. He would have been "the dude" if he did though.

Grigor 17 Light Poster

I'm guessing you actually have ... in your source instead of actual code. a and c are not anywhere to be found. Provide the full source code and we can help you. Also, use code tags and void main is now int main.

Grigor 17 Light Poster
if event.type == QUIT:
	exit()

elif event.type == KEYDOWN:
	if event.key == K_ESCAPE:
		exit()

List of pygame keys

Grigor 17 Light Poster

http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html

Direct link to Volume 1

Direct link to Volume 2

These books should be perfect for you. Volume 1 may cover some topics you already know, but it also covers namespaces, templates, and polymorphism. Volume 2 teaches you the Standard C++ Library and the Standard Template Library.

Reference to the C++ Standard headers - http://www.cplusplus.com/reference/

Grigor 17 Light Poster

hello. thanxs.
can u pls conform this equation : any no from 0 to 9 are used and after module and add 1 store in x. pls reply.

Use correct grammar

How to use rand()

Grigor 17 Light Poster

..., but you can't do OpenGL without the WinAPI.

Linux! :twisted:

Grigor 17 Light Poster

http://www.cplusplus.com/doc/tutorial/classes.html
Very bottom of page, second to last section. Basically screen is a pointer that points to a class and you directly access it through ->. Could be a struct instead of a class but you get the point.

Grigor 17 Light Poster

When I was younger, I loved Duke Nukem 64. The sounds of bots screaming when you shoot them with the shotgun is hilarious. Now I can't get enough of Morrowind.

Grigor 17 Light Poster

Never have and never will try cigs/drugs, but Jack Daniels is my friend!

Grigor 17 Light Poster

Reiner's tilesets There's some isometric buildings. Check out his other stuff too. Has a tutorial on making isometric images also.

EDIT: Just realized i brought up this dead cat without thinking. Sorry.

Grigor 17 Light Poster

I say windows don't deserve them. :twisted:

Grigor 17 Light Poster

This is a game development forum not a game help forum. You also may get more help at one of that game's fan sites anyway.

Grigor 17 Light Poster

My mostly incorrect but simpler answer: "It clears the screen." Again that is probably not a good answer but a person new to 3D may find it useful...

Grigor 17 Light Poster

You should also look at AllegroGL. It allows you to use all the useful features of Allegro (SDL and Allegro are alike) and OpenGL together. I use it because I already know Allegro.

(Hopefully this doesn't start an Allegro vs. SDL war)

Grigor 17 Light Poster

I say look at examples for both and decide what you want. Learn the other one later on after you've mastered the first. Knowledge on both can't ever hurt because who knows what will be there 10 years later (look at Glide)

-Grigor

P.S. - s.o.s knows what he is talking about more than I, just thought I'd throw my two linux tokens in.

Grigor 17 Light Poster

16 days and no reply...

Well first you need to learn HTML and CSS. After you've made a few web pages (don't have to be hosted just for practice) learn something like javascript and make small games like "click the button". When you've become decent with JS, start planning your little text game. Write out all the things you want your players to do, but keep them in the realm of reality. When all that's finished just start writing the code out and get some cool artwork and boom... expand... expand... expand... have a few meltdowns (mental and game wise) and you have a game... You can learn HTML, CSS, JavaScript, and more over at http://www.w3schools.com/... Good luck

-Grigor

Grigor 17 Light Poster

It ought to work in FF2 if you have got flash.

Gives you a crappy little page telling you to use IE when you use FF2

Grigor 17 Light Poster

Yeah, I myself learnt VB then C# (works sorta similar to VB but with C++ style code) then C++.

I followed this exact same route accept i never got deep into VB.

If you want a "real job" with creating games then learn C++

Grigor 17 Light Poster

http://www.cgempire.com/forum/showthread.php?t=379

This tutorial isn't 100% complete but the author goes into great detail in explaining what you're doing. Makes a really good First Game. You will have a ASCII rpg game by the time you complete it. I expect the 5th part to be completed soon.

This is also a good tutorial if you don't completely understand classes. All of the code is in C++.

~s.o.s~ commented: Really good site for beginners, keep up the good work +19