I am trying to load the bmp image from my C to the console and it works. The image opens. But the problem now is the console hangs. Is there something wrong in my code? Or what should I change to avoid making the console hang.

#include <stdio.h>
#include <string.h>
#include <windows.h>
#include <conio.h>
   
HWND CopyBitmap(char*,HWND=0,int=0,int=0,int=0,int=0,int=0,int=0,int=0,int=0);
HWND ConsoleWindow(void);

int main()
{
  if (HWND myWin = ConsoleWindow())
  {
   CopyBitmap("C:\\sample.bmp",myWin,123,1,1,0,0);
    getch();
  }
  return 0;
}

HWND CopyBitmap(char* Text,HWND hWnd,int id,int X,int Y,int W,int H,int Res,int Style,int Exstyle)
{
  HWND A;
  HBITMAP hBitmap;

  if (!Style) Style = WS_CLIPSIBLINGS|WS_CHILD|WS_VISIBLE|SS_BITMAP|WS_TABSTOP;

  A = CreateWindowEx(Exstyle,"static",NULL,Style,X,Y,0,0,hWnd,(HMENU)id,GetModuleHandle(0),NULL);

  hBitmap=(HBITMAP)LoadImage(0,Text,IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_CREATEDIBSECTION);

  if (W || H) hBitmap = (HBITMAP)CopyImage(hBitmap,IMAGE_BITMAP,W,H,LR_COPYRETURNORG);
  SendMessage(A,(UINT)STM_SETIMAGE,(WPARAM)IMAGE_BITMAP,(LPARAM)hBitmap);
  if (W || H) SetWindowPos(A,HWND_TOP,X,Y,W,H,SWP_DRAWFRAME);
  return A;
}

HWND ConsoleWindow(void)
{
  HWND myWin;
  OSVERSIONINFO os;
  char szTempTitle[64], szClassName[128], szOriginalTitle[1024];

  os.dwOSVersionInfoSize = sizeof( OSVERSIONINFO );
  GetVersionEx( &os );
  if ( os.dwPlatformId == VER_PLATFORM_WIN32s ) return 0;

  GetConsoleTitle( szOriginalTitle, sizeof ( szOriginalTitle ) );
  sprintf( szTempTitle,"%u - %u", GetTickCount(), GetCurrentProcessId() );
  SetConsoleTitle( szTempTitle );
  Sleep( 40 );
  myWin = FindWindow( NULL, szTempTitle );
  SetConsoleTitle( szOriginalTitle );

  if ( os.dwPlatformId == VER_PLATFORM_WIN32_WINDOWS )
  {
    myWin = GetWindow( myWin, GW_CHILD );
    if ( myWin == NULL ) return 0;
    GetClassName( myWin, szClassName, sizeof ( szClassName ) );
    while ( strcmp( szClassName, "ttyGrab" ) != 0 )
    {
      myWin = GetNextWindow( myWin, GW_HWNDNEXT );
      if ( myWin == NULL ) return 0;
      GetClassName( myWin, szClassName, sizeof( szClassName ) );
    }
  }
  return myWin;
}

Doesn't hang for me. What OS and compiler are you using?

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