I had to implement Game of Life in a 3D matrix (int a[ ][ ][ ]) , but the complexity of my implementation is O(n^6) (6 imbricated for) and it runs very slow . Can anyone help me with an optimized version of Game of life , even with a 2D matrix . Or how the Game of Life in general could be optimized ?
blackslither 0 Newbie Poster
ArkM 1,090 Postaholic
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