Hello all. Haven't asked a question here in a while.
Anyway, i am working on a game. I made the graphics class and now am working on a camera. I thought of making it so the camera would have a reference of the main world variable. So i tried doing that and can't figure out how.
// Array2D is the name of the graphics class I'm using
Array2D world(100,100); // a world 100x100
Array2D& worldRef = world;
^^ is what i want but in a class.
void Function(Array2D& a)
{
a.PlotPixel(1,1,1); // plot 1 at 1,1
}
^^ is what i want but in a class
so i was trying but couldn't figure it out:
class Camera
{
public:
Camera(Array2D& a) { worldRef = a; }
~Camera() {}
private:
Array2D& worldRef;
};
i get the error:
1>.\main.cpp(8) : error C2758: 'Camera::worldRef' : must be initialized in constructor base/member initializer list
1> .\main.cpp(10) : see declaration of 'Camera::worldRef'
Thanks