I have been away from programming but now i have more time. I want to make a fish that moves with procedural animation (just programming no keyframing )The fish will have at least 3 bones so i can move it in a sine wave, once i get that i will add bones for the mouth gills, and eyes so the movements will be very real looking. I will weight paint the mesh to the bones. Not sure how to make the bones move in a sine wave, anyone know of example code? can anyone write a small sample code that will allow the bones to move in a sine wave. Need it so i can get started
my program will be written in C++ opengl
BattlingMaxo