Hi I'm thinking of writing a mmorpg game and what I would like to do is create a server I would like to send text messages over the internet to trigger events at the client or server.
A. How can I do this.
B. Is there a better way of doing this ?
Hi I'm thinking of writing a mmorpg game and what I would like to do is create a server I would like to send text messages over the internet to trigger events at the client or server.
A. How can I do this.
B. Is there a better way of doing this ?
pointed toward the basics, which is the right place to start. The short, practical plan below fills the gap between reading a primer and actually building a messaging system for a small MMO: it covers transport choices, framing, simple message formats, server authority, security and testing.
Decide the transport and message framing
COMMAND arg1 arg2 is fine; for production consider compact binary or a schema-based format so parsing is cheap.Server-side architecture and correctness
Security, scaling and debugging
Suggested next steps: implement a tiny echo server/client, add length-prefixed framing, then move to a two-channel model. Libraries worth exploring for C++ networking include Boost.Asio for socket I/O and game-focused stacks that add reliable-UDP features. accepted the earlier pointers; these steps make the advice actionable.
Jump to Post— Sky Diploma 571Well I cant..........But I guess you can help yourself with some basics.
I think this is an idea of what you actually need...
http://lmgtfy.com/?q=raw+sockets
Well could you explain it to me ?
Well I cant..........But I guess you can help yourself with some basics.
Well I cant..........But I guess you can help yourself with some basics.
Thanks +rep solved
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