Lets say I have a JPanel and an object called ball inside of it, instead of creating gets so the JPanel can draw the ball image I would like the ball object to draw itself on the JPanel.
Is it possible?
Thanks :D.
Lets say I have a JPanel and an object called ball inside of it, instead of creating gets so the JPanel can draw the ball image I would like the ball object to draw itself on the JPanel.
Is it possible?
Thanks :D.
By draw itself do you mean using a method inside its own class to draw on the JPanel in another class?
By draw itself do you mean using a method inside its own class to draw on the JPanel in another class?
Yes xD, I wanted to pass a Graphics object to the JPanel using a method inside a Ball oject, but I saw that Graphics is abstract.
Inside the Ball class, import your java.awt.Graphics2D. Then create a method that takes a Graphics2D/Graphics paramater. Then just write the code to draw your ball in that method.
import java.awt.Graphics2D;
public void drawBall(Graphics2D g){
g.fillOval(...);
}
Then, in your paintComponent/paint method on your JPanel, call the method using the paints Graphics object. i.e. ball.drawBall(g2d);
Inside the Ball class, import your java.awt.Graphics2D. Then create a method that takes a Graphics2D/Graphics paramater. Then just write the code to draw your ball in that method.
import java.awt.Graphics2D; public void drawBall(Graphics2D g){ g.fillOval(...); }
Then, in your paintComponent/paint method on your JPanel, call the method using the paints Graphics object. i.e. ball.drawBall(g2d);
Thank you xD
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