I am trying to make a code for shuffling a deck of 52 cards no jokers. I have generated a deck and I plan on randomly inputing all the values into another array as my shuffling. How should I do that?

program game;

var
        Deck    : Array [1..4,1..13] of integer;
        suit_var, card_var : Integer;
        card: integer;

        Shuffle : Array [1..4, 1 ..13] of integer;
        suit2_var, card2_var : Integer;

begin
     for suit_var := 1 to 4 do
                begin
			for card_var := 1 to 13 do
                  for card:= 1 to 13 do

                		Deck[suit_var] [card_var] :=card;
		end;

      for suit_var := 1 to 4 do
                begin
			for card_var := 1 to 13 do
                    begin

                if suit_var=1 then
                write('diamond');

                if suit_var=2 then
                write('clubs');

                if suit_var=3 then
                write('hearts');

                if suit_var=4 then
                write('spades');
                    write(',');

                 if card_var=11 then
                 write('Jack');

              if card_var=12 then
              write('Queen');

              if card_var=13 then
              write('King');

              if card_var=1 then
              write('Ace');

              if card_var=2 then
              write('Two');

              if card_var=3 then
              write('Three');

               if card_var=4 then
               write('Four');

              if card_var=5 then
              write('Five');

              if card_var=6 then
              write('Six');

             if card_var=7 then
             write('Seven');

               if card_var=8 then
               write('Eight');

               if card_var=9 then
               write('Nine');

              if card_var=10 then
              write('Ten');
                    write('    ');
		            end;

              end;
readln;
end.

Here is some code I wrote for you to think about things in another way.
The shuffle is trying to simulate an actual shuffle. It is kind of neet to
see where cards move to within the deck during a shuffle.

Project1.dpr

program Project1;
uses
  Forms,
  Unit1 in 'Unit1.pas' {Form1},
  DeckOfCards in 'DeckOfCards.pas';
{$R *.res}
begin
Application.Initialize;
Application.CreateForm(TForm1, Form1);
Application.Run;
end.

Unit1.pas

unit Unit1;
interface
uses
  Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
  Dialogs, StdCtrls, DeckOfCards;
type
  TForm1 = class(TForm)
    ListBox1: TListBox;
    Button1: TButton;
    Button2: TButton;
    procedure FormCreate(Sender: TObject);
    procedure FormShow(Sender: TObject);
    procedure Button1Click(Sender: TObject);
    procedure Button2Click(Sender: TObject);
  private
    Deck : TCardDeck;
  public
    Procedure ShowDeck;
  end;
var
  Form1: TForm1;
implementation
{$R *.dfm}
{ TForm1 }
procedure TForm1.FormCreate(Sender: TObject);
  begin
  Deck := TCardDeck.Create(2, True);
//  Deck.TraceList := ListBox2.Items;
  end;
procedure TForm1.FormShow(Sender: TObject);
  begin
  ShowDeck;
  end;
procedure TForm1.ShowDeck;
  var
    i : Integer;
    Card : TPlayingCards;
    Name : STring;
  begin
  ListBox1.Clear;
  for i := 0 to Deck.Count-1 do
    begin
    Card := Deck.Card[i];
    Name := Deck.CardName[Card];
    ListBox1.Items.Append(Name);
    end;
  end;
procedure TForm1.Button1Click(Sender: TObject);
  begin
  Deck.Shuffle(100);
  ShowDeck;
  end;
procedure TForm1.Button2Click(Sender: TObject);
  begin
  Deck.Cut;
  ShowDeck;
  end;
end.

Unit1.dfm

object Form1: TForm1
  Left = 288
  Top = 199
  Width = 680
  Height = 489
  Caption = 'Form1'
  Color = clWindow
  Ctl3D = False
  Font.Charset = DEFAULT_CHARSET
  Font.Color = clWindowText
  Font.Height = -11
  Font.Name = 'MS Sans Serif'
  Font.Style = []
  OldCreateOrder = False
  OnCreate = FormCreate
  OnShow = FormShow
  DesignSize = (
    664
    453)
  PixelsPerInch = 96
  TextHeight = 13
  object ListBox1: TListBox
    Left = 0
    Top = 48
    Width = 664
    Height = 405
    Anchors = [akLeft, akTop, akRight, akBottom]
    BorderStyle = bsNone
    Columns = 4
    ItemHeight = 13
    TabOrder = 0
  end
  object Button1: TButton
    Left = 24
    Top = 11
    Width = 75
    Height = 25
    Caption = 'Shuffle'
    Font.Charset = DEFAULT_CHARSET
    Font.Color = clWindowText
    Font.Height = -13
    Font.Name = 'MS Sans Serif'
    Font.Style = [fsBold]
    ParentFont = False
    TabOrder = 1
    OnClick = Button1Click
  end
  object Button2: TButton
    Left = 112
    Top = 11
    Width = 75
    Height = 25
    Caption = 'Cut'
    Font.Charset = DEFAULT_CHARSET
    Font.Color = clWindowText
    Font.Height = -13
    Font.Name = 'MS Sans Serif'
    Font.Style = [fsBold]
    ParentFont = False
    TabOrder = 2
    OnClick = Button2Click
  end
end

DeckOfCards.pas

unit DeckOfCards;

interface
uses
  Windows, Messages, SysUtils, Variants, Classes;
type
  TPlayingCards =
    ( pcAS, pc2S, pc3S, pc4S, pc5S, pc6S, pc7S, pc8S, pc9S, pc10S, pcJS, pcQS, pcKS
    , pcAH, pc2H, pc3H, pc4H, pc5H, pc6H, pc7H, pc8H, pc9H, pc10H, pcJH, pcQH, pcKH
    , pcAD, pc2D, pc3D, pc4D, pc5D, pc6D, pc7D, pc8D, pc9D, pc10D, pcJD, pcQD, pcKD
    , pcAC, pc2C, pc3C, pc4C, pc5C, pc6C, pc7C, pc8C, pc9C, pc10C, pcJC, pcQC, pcKC
    , pcJ1, pcJ2);
  TCardArray = array of TPlayingCards;
  TCardDeck = class
  private
    FDeck : TCardArray;
    function GetCard(Index: Integer): TPlayingCards;
    function GetCardName(Card: TPlayingCards): String;
    function GetCardCount: Integer;
    procedure Trace(Frmt : String; args : array of const);
  public
    TraceList : TStrings;
    property Count : Integer Read GetCardCount;
    property CardName[Card : TPlayingCards] : String read GetCardName;
    property Card[Index : Integer] : TPlayingCards read GetCard;
    procedure Cut;
    procedure Shuffle(ShuffleCount : Integer);
    constructor Create(NumberOfDecks : Integer; IncludeJokers : Boolean);
    end;
implementation
uses
  TypInfo;
{ TCardDeck }
constructor TCardDeck.Create(NumberOfDecks : Integer; IncludeJokers : Boolean);
  var
    i, x : Integer;
    c : TPlayingCards;
  begin
  if IncludeJokers then
    begin
    SetLength(FDeck, 54 * NumberOfDecks);
    x := 0;
    for i := 1 to NumberofDecks do
      begin
      for c := pcAS to pcJ2 do
        begin
        FDeck[x] := c;
        Inc(x);
        end;
      end;
    end
  else
    begin
    SetLength(FDeck, 52 * NumberOfDecks);
    x := 0;
    for i := 1 to NumberofDecks do
      begin
      for c := pcAS to pcKC do
        begin
        FDeck[x] := c;
        Inc(x);
        end;
      end;
    end;
//  Randomize;
  end;
function TCardDeck.GetCard(Index: Integer): TPlayingCards;
  begin
  Result := FDeck[Index Mod Count];
  end;
function TCardDeck.GetCardCount: Integer;
  begin
  Result := Length(FDeck);
  end;
function TCardDeck.GetCardName(Card: TPlayingCards): String;
  begin
  case Card of
    pcAS, pcAH, pcAD, pcAC: Result := 'Ace of ';
    pc2S, pc2H, pc2D, pc2C: Result := 'Duce of ';
    pc3S, pc3H, pc3D, pc3C: Result := 'Three of ';
    pc4S, pc4H, pc4D, pc4C: Result := 'Four of ';
    pc5S, pc5H, pc5D, pc5C: Result := 'Five of ';
    pc6S, pc6H, pc6D, pc6C: Result := 'Six of ';
    pc7S, pc7H, pc7D, pc7C: Result := 'Seven of ';
    pc8S, pc8H, pc8D, pc8C: Result := 'Eight of ';
    pc9S, pc9H, pc9D, pc9C: Result := 'Nine of ';
    pc10S, pc10H, pc10D, pc10C: Result := 'Ten of ';
    pcJS, pcJH, pcJD, pcJC: Result := 'Jack of ';
    pcQS, pcQH, pcQD, pcQC: Result := 'Queen of ';
    pcKS, pcKH, pcKD, pcKC: Result := 'King of ';
    pcJ1, pcJ2: Result := 'Joker';
    end;
  case Card of
    pcAS, pc2S, pc3S, pc4S, pc5S, pc6S, pc7S, pc8S, pc9S, pc10S, pcJS, pcQS, pcKS: Result := Result+'Spades';
    pcAH, pc2H, pc3H, pc4H, pc5H, pc6H, pc7H, pc8H, pc9H, pc10H, pcJH, pcQH, pcKH: Result := Result+'Hearts';
    pcAD, pc2D, pc3D, pc4D, pc5D, pc6D, pc7D, pc8D, pc9D, pc10D, pcJD, pcQD, pcKD: Result := Result+'Diamonds';
    pcAC, pc2C, pc3C, pc4C, pc5C, pc6C, pc7C, pc8C, pc9C, pc10C, pcJC, pcQC, pcKC: Result := Result+'Clubs';
    pcJ1, pcJ2: Result := 'Joker';
    end;
  end;
procedure TCardDeck.Cut;
  var
    i, j, k : Integer;
    x : Integer;
    Temp : TCardArray;
    Split : Integer;
    Left : Boolean;
  begin
  SetLength(Temp, Count);
  for i := 0 to Count-1 do
    Temp[i] := FDeck[i];
  Split := (Count div 2) + (Random(10)-5);
  k := 0;
  for i := Split to Count-1 do
    begin
    FDeck[k] := Temp[i];
    Inc(k);
    end;
  for i := 0 to Split-1 do
    begin
    FDeck[k] := Temp[i];
    Inc(k);
    end;
  SetLength(Temp, 0);
  end;
procedure TCardDeck.Shuffle(ShuffleCount: Integer);
  var
    i, j, k : Integer;
    x : Integer;
    Temp : TCardArray;
    Split : Integer;
    Left : Boolean;
  begin
  SetLength(Temp, Count);
  while ShuffleCount > 0 do
    begin
    for i := 0 to Count-1 do
      Temp[i] := FDeck[i];
    Split := (Count div 2) + (Random(10)-5);
    i := 0;
    j := Split;
    k := 0;
    Left := Random(1) = 1;
    while k < Count do
      begin
      x := Random(3)+1;
      if Left then
        begin
        while (x > 0) and (i < Split) do
          begin
          Trace('k:%d i:%d %s', [k, i, Copy(GetEnumName(TypeInfo(TPlayingCards), Integer(Temp[i])), 3, 10)]);
          FDeck[k] := Temp[i];
          Dec(x);
          Inc(i);
          Inc(k);
          end;
        end
      else
        begin
        while (x > 0)  and (j < Count) do
          begin
          Trace('k:%d j:%d %s', [k, j, Copy(GetEnumName(TypeInfo(TPlayingCards), Integer(Temp[j])), 3, 10)]);
          FDeck[k] := Temp[j];
          Dec(x);
          Inc(j);
          Inc(k);
          end;
        end;
      Left := Not Left;
      end;
    Dec(ShuffleCount);
    end;
  SetLength(Temp, 0);
  end;
procedure TCardDeck.Trace(Frmt: String; args: array of const);
  begin
//  TraceList.Append(Format(Frmt, args));
  end;

end.
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