Hello everyone, I am trying to create GUI for a given chat client below but I am having trouble starting it off.... I'm not quite sure if I should create a frame or to extend Applet inside so I can create the GUI
if i can get any input it would be greatly appreciated
thanks!


This is the chat client

import java.net.*;
import java.io.*;

public class ChatClient implements Runnable 
{
   private Thread thread              = null;
   private DataInputStream  console   = null;
   private DataOutputStream streamOut = null;
   private ChatClientThread client    = null;
   private Socket socket = null;

   public ChatClient(String serverName, int serverPort)
   {  System.out.println("Establishing connection. Please wait ...");
      try
      {  socket = new Socket(serverName, serverPort);
         System.out.println("Connected: " + socket);
         start();
      }
      catch(UnknownHostException uhe)
      {  System.out.println("Host unknown: " + uhe.getMessage()); }
      catch(IOException ioe)
      {  System.out.println("Unexpected exception: " + ioe.getMessage()); }
   }
   public void run()
   {  while (thread != null)
      {  try
         {  streamOut.writeUTF(console.readLine());
            streamOut.flush();
         }
         catch(IOException ioe)
         {  System.out.println("Sending error: " + ioe.getMessage());
            stop();
         }
      }
   }
   public void handle(String msg)
   {  if (msg.equals(".bye"))
      {  System.out.println("Good bye. Press RETURN to exit ...");
         stop();
      }
      else
         System.out.println(msg);
   }
   public void start() throws IOException
   {  console   = new DataInputStream(System.in);
      streamOut = new DataOutputStream(socket.getOutputStream());
      if (thread == null)
      {  client = new ChatClientThread(this, socket);
         thread = new Thread(this);                   
         thread.start();
      }
   }
   public void stop()
   {  if (thread != null)
      {  thread.stop();  
         thread = null;
      }
      try
      {  if (console   != null)  console.close();
         if (streamOut != null)  streamOut.close();
         if (socket    != null)  socket.close();
      }
      catch(IOException ioe)
      {  System.out.println("Error closing ..."); }
      client.close();  
      client.stop();
   }
   public static void main(String args[])
   {  ChatServer server = null;
      if (args.length != 1)
         System.out.println("Usage: java ChatServer port");
      else
         server = new ChatServer(Integer.parseInt(args[0]));
   }

}

This is the chat client thread if needed

import java.net.*;
import java.io.*;

public class ChatClientThread extends Thread
{  private Socket           socket   = null;
   private ChatClient       client   = null;
   private DataInputStream  streamIn = null;

   public ChatClientThread(ChatClient _client, Socket _socket)
   {  client   = _client;
      socket   = _socket;
      open();  
      start();
   }
   public void open()
   {  try
      {  streamIn  = new DataInputStream(socket.getInputStream());
      }
      catch(IOException ioe)
      {  System.out.println("Error getting input stream: " + ioe);
         client.stop();
      }
   }
   public void close()
   {  try
      {  if (streamIn != null) streamIn.close();
      }
      catch(IOException ioe)
      {  System.out.println("Error closing input stream: " + ioe);
      }
   }
   public void run()
   {  while (true)
      {  try
         {  client.handle(streamIn.readUTF());
         }
         catch(IOException ioe)
         {  System.out.println("Listening error: " + ioe.getMessage());
            client.stop();
         }
      }
   }
}

Ok well it really all depends if you want this to be a browser based chat client or a desktop based client. If you want it to be desktop based you can user Frame or JFrame and if you want it to be browser based use Applet or JApplet.

Okay lets say i wanted Desktop Based how would i start it off?

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