Hi, I would like to get an advice, lets take SDL lib as an example.
Recently I've been declaring sprite sheets that certain classes use ( player, enemy... ) globally and thought that a better way would be to load sprite sheets inside a class thats using it but if lets say i create like 100 class objects at the same time, it would take up a lot more memory and every time the constructor would have more work ( loading the sprite, clipping it... ), could someone point me to the right direction on this one.