header1.h
#include <iostream>
#include <string>
#include <cmath>
#include <math.h>
#include <algorithm>
#include <Windows.h>
#include <conio.h>
using namespace std;
int gotoxy_object(int x, int y) // your object
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD point;
point.X = x-1;
point.Y = y-1;
SetConsoleCursorPosition(hConsole, point);
return SetConsoleCursorPosition(hConsole, point);
}
int gotoxy1(int x, int y) // position code for object 1
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD point;
point.X = x-1;
point.Y = y-1;
SetConsoleCursorPosition(hConsole, point);
return SetConsoleCursorPosition(hConsole, point);
}
int gotoxy2(int x, int y) // position code for object 2
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD point;
point.X = x-1;
point.Y = y-1;
SetConsoleCursorPosition(hConsole, point);
return SetConsoleCursorPosition(hConsole, point);
}
int gotoxy3(int x, int y) // position code for object 3
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD point;
point.X = x-1;
point.Y = y-1;
SetConsoleCursorPosition(hConsole, point);
return SetConsoleCursorPosition(hConsole, point);
}
int gotoxy4(int x, int y) // position code for object 4
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD point;
point.X = x-1;
point.Y = y-1;
SetConsoleCursorPosition(hConsole, point);
return SetConsoleCursorPosition(hConsole, point);
}
int gotoxy_words(int x, int y) // position code for words and input
{
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
COORD point;
point.X = x-1;
point.Y = y-1;
SetConsoleCursorPosition(hConsole, point);
return SetConsoleCursorPosition(hConsole, point);
}
void Player_1_object()
{
cout << "$" << endl;
}
void object1()
{
cout << "A" << endl;
}
void object2()
{
cout << "B" << endl;
}
void object3()
{
cout << "C" << endl;
}
void object4()
{
cout << "D" << endl;
}
header2.h
#include "header1.h"
class Player
{
public:
char Up, Down, Left, Right;
char up, down, left, right;
public:
char get_Up_movement(Player &player1);
char get_Down_movement(Player &player1);
char get_Left_movement(Player &player1);
char get_Right_movement(Player &player1);
char get_up_movement(Player &player1);
char get_down_movement(Player &player1);
char get_left_movement(Player &player1);
char get_right_movement(Player &player1);
};
char get_Up_movement(Player &player1)
{
cout << "What is your up movement? ";
cin >> player1.Up;
cout << endl;
return player1.Up;
}
char get_Down_movement(Player &player1)
{
cout << "What is your down movement? ";
cin >> player1.Down;
cout << endl;
return player1.Down;
}
char get_Left_movement(Player &player1)
{
cout << "What is your left movement? ";
cin >> player1.Left;
cout << endl;
return player1.Left;
}
char get_Right_movement(Player &player1)
{
cout << "What is your right movement? ";
cin >> player1.Right;
cout << endl;
return player1.Right;
}
char get_up_movement(Player &player1)
{
cout << "What is your up movement? ";
cin >> player1.up;
cout << endl;
return player1.up;
}
char get_down_movement(Player &player1)
{
cout << "What is your down movement? ";
cin >> player1.down;
cout << endl;
return player1.down;
}
char get_left_movement(Player &player1)
{
cout << "What is your left movement? ";
cin >> player1.left;
cout << endl;
return player1.left;
}
char get_right_movement(Player &player1)
{
cout << "What is your right movement? ";
cin >> player1.right;
cout << endl;
return player1.right;
}
struct player_movement
{
char Up_, Down_, Left_, Right_;
char up_, down_, left_, right_;
};
main_program.cpp
#include "header2.h"
int main()
{
system("mode 80, 40");
Player player1;
char movement;
string decision;
cout << "Do you want to use letters or numbers as your movement? ";
cin >> decision;
cout << endl;
if (decision == "letters" || decision == "letter")
{
get_Up_movement(player1);
get_Down_movement(player1);
get_Left_movement(player1);
get_Right_movement(player1);
}
else if (decision == "numbers" || decision == "number")
{
get_up_movement(player1);
get_down_movement(player1);
get_left_movement(player1);
get_right_movement(player1);
}
system("pause");
system("cls");
player_movement player_1;
player_1.Up_ = player1.Up;
player_1.Down_ = player1.Down;
player_1.Left_ = player1.Left;
player_1.Right_ = player1.Right;
player_1.up_ = player1.up;
player_1.down_ = player1.down;
player_1.left_ = player1.left;
player_1.right_ = player1.right;
int my_obj_x = 25;
int my_obj_y = 25;
int obj1_x = 25;
int obj1_y = 1;
int obj2_x = 62;
int obj2_y = 25;
int obj3_x = 13;
int obj3_y = 39;
int obj4_x = 2;
int obj4_y = 25;
gotoxy1(obj1_x,obj1_y);
object1();
gotoxy2(obj2_x,obj2_y);
object2();
gotoxy3(obj3_x,obj3_y);
object3();
gotoxy4(obj4_x,obj4_y);
object4();
gotoxy_object(my_obj_x,my_obj_y);
Player_1_object();
for (int i = 0; i < 7; i++)
{
int x = 1;
int y = 1;
int move_right_x = (my_obj_x + x);
int move_left_x = (my_obj_x - x);
int move_up_y = (my_obj_y - y);
int move_down_y = (my_obj_y + y);
gotoxy_words(35,39);
cout << "Enter movement key: ";
cin >> movement;
gotoxy_words(35,39);
cout << " " << endl;
gotoxy_words(35,37);
cout << " " << endl;
if (movement == player_1.Up_ || movement == player_1.up_)
{
my_obj_y = move_up_y;
gotoxy_object(my_obj_x,my_obj_y);
Player_1_object();
if (my_obj_x == obj1_x && my_obj_y == obj1_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 1." << endl;
goto fail;
}
else if (my_obj_x == obj2_x && my_obj_y == obj2_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 2." << endl;
goto fail;
}
else if (my_obj_x == obj3_x && my_obj_y == obj3_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 3." << endl;
goto fail;
}
else if (my_obj_x == obj4_x && my_obj_y == obj4_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 4." << endl;
goto fail;
}
else
{
gotoxy_words(35,37);
cout << " You Moved North." << endl;
}
}
else if (movement == player_1.Down_ || movement == player_1.down_)
{
my_obj_y = move_down_y;
gotoxy_object(my_obj_x,my_obj_y);
Player_1_object();
if (my_obj_x == obj1_x && my_obj_y == obj1_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 1." << endl;
goto fail;
}
else if (my_obj_x == obj2_x && my_obj_y == obj2_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 2." << endl;
goto fail;
}
else if (my_obj_x == obj3_x && my_obj_y == obj3_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 3." << endl;
goto fail;
}
else if (my_obj_x == obj4_x && my_obj_y == obj4_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 4." << endl;
goto fail;
}
else
{
gotoxy_words(35,37);
cout << " You Moved South." << endl;
}
}
else if (movement == player_1.Left_ || movement == player_1.left_)
{
my_obj_x = move_left_x;
gotoxy_object(my_obj_x,my_obj_y);
Player_1_object();
if (my_obj_x == obj1_x && my_obj_y == obj1_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 1." << endl;
goto fail;
}
else if (my_obj_x == obj2_x && my_obj_y == obj2_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 2." << endl;
goto fail;
}
else if (my_obj_x == obj3_x && my_obj_y == obj3_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 3." << endl;
goto fail;
}
else if (my_obj_x == obj4_x && my_obj_y == obj4_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 4." << endl;
goto fail;
}
else
{
gotoxy_words(35,37);
cout << " You Moved West." << endl;
}
}
else if (movement == player_1.Right_ || movement == player_1.right_)
{
my_obj_x = move_right_x;
gotoxy_object(my_obj_x,my_obj_y);
Player_1_object();
if (my_obj_x == obj1_x && my_obj_y == obj1_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 1." << endl;
goto fail;
}
else if (my_obj_x == obj2_x && my_obj_y == obj2_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 2." << endl;
goto fail;
}
else if (my_obj_x == obj3_x && my_obj_y == obj3_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 3." << endl;
goto fail;
}
else if (my_obj_x == obj4_x && my_obj_y == obj4_y)
{
gotoxy_words(35,37);
cout << " You crashed into object 4." << endl;
goto fail;
}
else
{
gotoxy_words(35,37);
cout << " You Moved East." << endl;
}
}
}
fail: gotoxy_words(35,39);
system("pause");
return 0;
}
My code works successfully and all, but I have a question. How do I just make the object move w/o showing the user where it previously was? If you guys or girls don't understand what I mean, please make a blank project and copy paste this code in your visual studio c++. I've always wanted to know but no one has shown me. Anyway, Thank You Again Forum and Thank You Again Forum Users And Members. Good Night Everyone. =)