Does anyone have some good logic (not necessarily code, but if you happen to have to urge to give C++ code snippets, be my guest) for collision checking? I know about the IntersectRect function from DirectX, but using that isn't enough. I was planning on moving the player back to a previous position if there was a collision with an enemy, but that wouldn't really work, because it is possible for a moving object (like an enemy) to have a collision with the player, in which case the enemy should move back, not the player. And I haven't though about non-moving objects. This may be simpler than I think it is, since I'm kind of tired right now, but if anyone can pitch in with their idea for this, it would be nice.
CoolGamer48 65 Posting Pro in Training
MattEvans 473 Veteran Poster Team Colleague Featured Poster
Ezzaral commented: Very good info. +6
Phaelax 52 Practically a Posting Shark
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