hi guys
i wanna ideas for my project
knowing that the team consists of two members
the doctor rejects anything that is easy and not new
the project time is a month or 3 weeks
really ur help will be appreciated
Thanks in advance

Dani AI

Generated

Given a two-person team and a 3–4 week deadline, pick one clear, demonstrable technical novelty and polish it instead of trying to do too much. As warned, originality matters; build a small project whose single new feature can be implemented, measured, and shown. Several replies in this thread raised domain ideas, but scope and feasibility are the real constraints — keep the project focused.

Practical, doable project directions (each fits a 3–4 week schedule if scoped tightly):

  • A real-time stylized renderer: implement cel shading, screen-space edge detection, and a simple hatching/post-process to create a distinct non-photoreal look. Novelty can be a parametric style control panel or using compute shaders to generate adaptive hatching.
  • GPU-driven particle interaction: implement transform-feedback or compute-shader particles with GPU collisions and a lighting pass (glow, soft particles). Novelty: combine particles with screen-space lighting or a simple density-based shading.
  • Procedural environment micro-detail: generate tiling procedural textures and normal maps on the GPU, apply them with instanced geometry to produce convincing variety with very small authoring effort.

Tooling and workflow tips to stay on schedule: use a minimal modern stack (GLFW or SDL, a loader like Assimp if models are needed, stb_image, GLM). Start with a simple render loop and camera, then integrate the novel feature. Milestones:

  • Week 1: app skeleton, asset loading, basic shaders.
  • Week 2: implement the core novel technique and iterate.
  • Week 3: polish visuals, add a simple UI, test performance, write a short report/demonstration.

Risk mitigation: reuse public assets, prefer shader-only effects over heavy CPU physics, and prepare a fallback mode (lower particle count, simpler shader) to guarantee a working demo. For modern OpenGL guidance see LearnOpenGL and use GLFW for window/input setup.

Recommended Answers

All 4 Replies

first step is coming up with your own idea.
ANYTHING you didn't come up with yourself won't be new.

commented: Yup, just another dump "project" thread +20

> Yup, just another dump "project" thread
Sorry jwenting, I meant dumb.

Though "dump" might be more appropriate in years to come, depending one how many lame "me too's" decide to drop by before the thread is finally put out of our misery ;)

commented: well said :) +13

Simulating the heart or something medical?

A graphical tour of your school ?

Google?

Simulating the heart or something medical?

A graphical tour of your school ?

Google?

hardly original, yet probably too hard for the kid to complete (of course its "doctor" would love to see it attempt something to hard for it and fail utterly, because no doubt the man has a similar opinion of it that we do.

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