Hi guys, I've been working on Vb.net for about 2 and a half years. It's easy and always has been. I did almost everything. I need some new ideas to work on.
I did all the basic stuff such as:
picture viewer
browser
calculator
'explorer' - to view files/folders
reads/writes to database
pong
auto clicker
arraylist/collections
some custom gui 'os'
xml stuff - read write delete
binary 2 ascii
application maker(its like a mini visual studio made in vb. it writes all the control's properties to a xml file and and reads it when you launch it. <- pretty cool)(no codes just gui)
my own image format(stores it in xml - and encrypts it)
pacman
rpg game. <-- actually i never finished this. i got bored of it. it was too much work(it wasn't hard, just too much)
.bat/.cmd compiler
vb compiler <-- its like the mini application maker but you can write codes in this one(no gui)
*.ki compiler. <-- this i can call my own programming language, you write each operation(sub/function) in a *.ki document. then open it in ki console. and it reads it and applies it.
This would be a ki code:
operation welcome(name-string)
write("hello" & name)
pause
end operation
and to launch that code, you would go to the location of the file and double click it.
other wise you can write another ki file with the following:
welcome("Pride") <-- they must be in the same directory. and the name of the operation and the name of the file must be identical.
I thought that was pretty cool. that was one of my recent projects thats why i mentioned it. back with the list:
clock
count-down timer
stop watch
- some random guy running across your screen - i was noob when i made this so i thought it was cool =)
media player
gdi to draw text with effects
rtf editor
platform game base with collisions
screen recorder - this was not done either. it got all the pictures. but never compiled it into an avi(or so) file.
tower defense - this was hard to make(and never finished it) because i started it when i was a noob. i made each tower a class(not control) and each enemy runner a class(same). to check if any enemy was in the tower's attack range i did:
for each en as enemy in enemiescurrent <-- enemiescurrent was a arraylisk of enemies that were alive(not dead yet)
if tower.range.contains(en.loc) then
tower.attack = true
tower.attacking = en
end if
next
i think thats how it went. im writing all this from the top of my head.
i made a mini rts. <-- you can move around 3 'marines'.
tic tac toe - v1 <-- computer's moves were random
tic tac toe - v2 <--computers moves were move logical. <-- i made this by doing a for each empty space. and checked if the computer can win by putting it in a certain spot. if it can't then it was random.
click counter
paint program with more shapes
and finally my second rpg game. the first one i mentioned ^ above ^ was made when i was a noob. <-- this one was made recent(not that recent.but recent'er(lol? recenter?) then the other one)
it was made to be one of a kind. i made another thread on it. you can read it if you like.
so why am i here again? lets say i want to continue to program, and c++ still seems too hard. thats why im asking you guys for ideas. im all out.
i made many more projects than listed here. <-- its just that not all were good.
excuse my writing. to lazy to press caps on sentences. and to make proper grammer(ar?)
thanks. anyways i doubt anyone read the list ^^.