I have the following code I wrote on windows 7:
canvas_width = 150
canvas_height = 150
brush_size = 3
color = "black"
def paint(event):
global brush_size
global color
x1 = event.x - brush_size
x2 = event.x + brush_size
y1 = event.y - brush_size
y2 = event.y + brush_size
w.create_oval(x1, y1, x2, y2,
fill = color,
outline=color)
def getter(widget):
x = root.winfo_rootx() + widget.winfo_x()
y = root.winfo_rooty() + widget.winfo_y()
x1 = x + widget.winfo_width()
y1 = y + widget.winfo_height()
ImageGrab.grab().crop(x,y,x1,y1).save("img1.jpg")
root = Tk()
w = Canvas(root,
width=canvas_width,
height=canvas_height,
bg="white")
w.bind("<B1-Motion>", paint)
save_btn = Button(text="Save", width=10, command=getter(w))
w.grid(row=2, column=0,
columnspan=7,
padx=5, pady=5,
sticky=E+W+S+N)
w.columnconfigure(6, weight=1)
w.rowconfigure(2, weight=1)
save_btn.grid(row=0, column=1)
root.mainloop()
And it works fine on windows 7. But I ran the same code on macos Sierra and something went wrong. When I try to save the canvas, I get an image that starts from a window title bar. When I move the window to the center of screen and hit 'save' I get an image of the center of screen, not the window canvas. And when I try to save the canvas on windows 7 - I get an image of canvas no matter where I move the window. What the hell? How do I fix the code to save the canvas only? On mac?