Hi, this is a maze I have been working on. As you can see everything is just flat colors. I was wanting to make it so i can add more detail like having it so i could have a picture of some tree textures as the walls to my maze and not just green, same for the path. I have tried many things but nothing seems to work. If anyone could help it would be amazing.
import os
import pygame
import random
pygame.init()
white = (255,255,255)
black = (0,0,0)
red = (255,0,0)
green = (0,155,0)
brown = (205,133,63)
blue = (135,206,250)
FPS = 60
#the dimension of the game
display_width = 680
display_height = 440
# Class for the player
class Player(object):
def __init__(self):
self.rect = pygame.Rect(40, 40, 30, 30)
def move(self, dx, dy):
# Move each axis separately. Note that this checks for collisions both times.
if dx != 0:
self.move_single_axis(dx, 0)
if dy != 0:
self.move_single_axis(0, dy)
def move_single_axis(self, dx, dy):
# Move the rect
self.rect.x += dx
self.rect.y += dy
# If you collide with a wall, move out based on velocity
for wall in walls:
if self.rect.colliderect(wall.rect):
if dx > 0: # Moving right, Hit the left side of the wall
self.rect.right = wall.rect.left
if dx < 0: # Moving left, Hit the right side of the wall
self.rect.left = wall.rect.right
if dy > 0: # Moving down, Hit the top side of the wall
self.rect.bottom = wall.rect.top
if dy < 0: # Moving up, Hit the bottom side of the wall
self.rect.top = wall.rect.bottom
# Class to hold a wall rect
class Wall(object):
def __init__(self, pos):
walls.append(self)
self.rect = pygame.Rect(pos[0], pos[1], 40, 40)
font = pygame.font.SysFont(None, 50)
def message_to_screen(msg,color):
screen_text = font.render(msg, True, color)
gameDisplay.blit(screen_text, [680/2, display_height/2])
# Initialise pygame
os.environ["Time to play"] = "1"
# Set up the display
pygame.display.set_caption("Wrath of the gods")
gameDisplay = pygame.display.set_mode((display_width,display_height))
clock = pygame.time.Clock()
walls = [] # List to hold the walls
player = None
end_rect = None
def reinit():
global player, end_rect
player = Player() # Create the player
# Holds the level layout in a list of strings.
level = [
"WWWWWWWWWWWWWWWWW",
"W W W W",
"W WW W WW WWW W",
"W W W W W W W W",
"W WWWWW WWW W W W",
"W W W W W W",
"WW W WW WWWWWWW W",
"W W W W",
"W WWWW W WWWWW WW",
"W W",
"WWWWWWWWWWWWWWWEW",
]
# W = wall, E = exit
x = y = 0
for row in level:
for col in row:
if col == "W":
Wall((x, y))
if col == "E":
end_rect = pygame.Rect(x, y, 40, 40)
x += 40
y += 40
x = 0
reinit()
bigfont = pygame.font.Font(None, 80)
smallfont = pygame.font.Font(None, 45)
def play_again():
SCREEN_WIDTH = display_width
SCREEN_HEIGHT = display_height
screen = gameDisplay
text = bigfont.render('Play again?', 13, (0, 0, 0))
textx = SCREEN_WIDTH / 2 - text.get_width() / 2
texty = SCREEN_HEIGHT / 2 - text.get_height() / 2
textx_size = text.get_width()
texty_size = text.get_height()
pygame.draw.rect(screen, (255, 255, 255), ((textx - 5, texty - 5),
(textx_size + 10, texty_size +
10)))
screen.blit(text, (SCREEN_WIDTH / 2 - text.get_width() / 2,
SCREEN_HEIGHT / 2 - text.get_height() / 2))
#clock = pygame.time.Clock()
pygame.display.flip()
in_main_menu = True
while in_main_menu:
clock.tick(50)
for event in pygame.event.get():
if event.type == pygame.QUIT:
in_main_menu = False
return False
elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
x, y = event.pos
if x >= textx - 5 and x <= textx + textx_size + 5:
if y >= texty - 5 and y <= texty + texty_size + 5:
in_main_menu = False
return True
running = True
while running:
clock.tick(FPS)
for e in pygame.event.get():
if e.type == pygame.QUIT:
running = False
if e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE:
running = False
# Move the player
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
player.move(-2, 0)
if key[pygame.K_RIGHT]:
player.move(2, 0)
if key[pygame.K_UP]:
player.move(0, -2)
if key[pygame.K_DOWN]:
player.move(0, 2)
if player.rect.colliderect(end_rect):
again = play_again()
if again:
reinit()
else:
break
# Draw the scene
gameDisplay.fill((brown))
for wall in walls:
pygame.draw.rect(gameDisplay, green, wall.rect)
pygame.draw.rect(gameDisplay, red, end_rect)
pygame.draw.rect(gameDisplay, white, player.rect)
pygame.display.flip()
pygame.quit()
quit()