rhys_2 0 Newbie Poster

Hi, i have been making a maze game in pygame. I have made every level and have them all in different folders so i can find them easily. I have been trying to make a menu for the game where you are able to pick any level and play it. i have tried and failed many time in trying this where when you click to play level 1 it open up the folder and that level. if anyone can help it would be amazing

import os
import pygame
import random

pygame.init()

Colours im using in the game

white = (255,255,255)
black = (0,0,0)
red = (255,0,0)

FPS = 60

The dimension of the game

display_width = 680
display_height = 440

Class for the player

class Player(object):

def __init__(self):
    self.rect = pygame.Rect(40, 40, 30, 30)

def move(self, dx, dy):
    #Move each axis separately. Note that this checks for collisions both times.
    if dx != 0:
        self.move_single_axis(dx, 0)
    if dy != 0:
        self.move_single_axis(0, dy)

def move_single_axis(self, dx, dy):
    #Move the player
    self.rect.x += dx
    self.rect.y += dy

    #If you collide with a wall, move out based on velocity
    for wall in walls:
        if self.rect.colliderect(wall.rect):
            if dx > 0: #Moving right, Hit the left side of the wall
                self.rect.right = wall.rect.left
            if dx < 0: #Moving left, Hit the right side of the wall
                self.rect.left = wall.rect.right
            if dy > 0: #Moving down, Hit the top side of the wall
                self.rect.bottom = wall.rect.top
            if dy < 0: #Moving up, Hit the bottom side of the wall
                self.rect.top = wall.rect.bottom
Class to hold a wall rect

class Wall(object):

def __init__(self, pos):

    walls.append(self)

    self.rect = pygame.Rect(pos[0], pos[1], 40, 40)
Initialise pygame

os.environ["Time to play"] = "1"

Title of game

pygame.display.set_caption("Wrath of the gods")

gameDisplay = pygame.display.set_mode((display_width,display_height))

clock = pygame.time.Clock()

walls = [] #List to hold the walls

player = None

end_rect = None

def reinit():

global player, end_rect

player = Player() #Create the player

#Holds the level layout in a list of strings.
level = [   
"WWWWWWWWWWWWWWWWW",
"W    W    W     W",
"W WW W WW   WWW W",
"W W  W  W W W W W",
"W WWWWW WWW W W W",
"W  W  W   W   W W",
"WW W WW WWWWWWW W",
"W    W   W      W",
"W WWWW W WWWWW WW",
"W      W   W    W",
"WWWWWWWWWWWWWWWEW",
]

# W = wall, E = exit
x = y = 0
for row in level:
    for col in row:
        if col == "W":
            Wall((x, y))
        if col == "E":
            end_rect = pygame.Rect(x, y, 40, 40)
        x += 40
    y += 40
    x = 0

reinit()
bigfont = pygame.font.Font(None, 80)
smallfont = pygame.font.Font(None, 45)

def play_again():

SCREEN_WIDTH = display_width
SCREEN_HEIGHT = display_height
screen = gameDisplay
text = bigfont.render("YOU WIN Play again?", 13, (0, 0, 0))
textx = SCREEN_WIDTH / 2 - text.get_width() / 2
texty = SCREEN_HEIGHT / 2 - text.get_height() / 2
textx_size = text.get_width()
texty_size = text.get_height()
pygame.draw.rect(screen, (255, 255, 255), ((textx - 5, texty - 5),
                                           (textx_size + 10, texty_size +
                                            10)))
screen.blit(text, (SCREEN_WIDTH / 2 - text.get_width() / 2,
                   SCREEN_HEIGHT / 2 - text.get_height() / 2))

#Clock = pygame.time.Clock()
pygame.display.flip()
in_main_menu = True
while in_main_menu:

    clock.tick(50)

    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            in_main_menu = False
            return False

        elif event.type == pygame.MOUSEBUTTONDOWN and event.button == 1:
            x, y = event.pos
            if x >= textx - 5 and x <= textx + textx_size + 5:
                if y >= texty - 5 and y <= texty + texty_size + 5:
                    in_main_menu = False
                    return True

running = True
while running:

clock.tick(FPS)

for e in pygame.event.get():
    if e.type == pygame.QUIT:
        running = False
    if e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE:
        running = False

#Move the player
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
    player.move(-2, 0)
if key[pygame.K_RIGHT]:
    player.move(2, 0)
if key[pygame.K_UP]:
    player.move(0, -2)
if key[pygame.K_DOWN]:
    player.move(0, 2)
if player.rect.colliderect(end_rect):
    again = play_again()
    if again:
        reinit()
    else:

        break

#Draw the scene
gameDisplay.fill((black))
for wall in walls:
    pygame.draw.rect(gameDisplay, red, wall.rect)
pygame.draw.rect(gameDisplay, black, end_rect)
pygame.draw.rect(gameDisplay, white, player.rect)
pygame.display.flip()

pygame.quit()
quit()

Be a part of the DaniWeb community

We're a friendly, industry-focused community of developers, IT pros, digital marketers, and technology enthusiasts meeting, networking, learning, and sharing knowledge.