189 Posted Topics
Re: You can use most any language anymore to create a game. The most popular ones I see right now are C#, C++, Java and Python. | |
Re: Excuse my ignorance, but what is xplatform? As far as OS game development, a lot of the OS/App integration comes from your underlying libraries such as DirectX, OpenGL, OpenAL, SDL, etc... The main bit of OS specific programming you might need is window creation, at least that's all I ever … | |
Re: Try reader[reader.GetName(0)].ToString(), then parse that. | |
Re: Check the previous status of your mouse button down. If the button was down and it's now up, you know the mouse button has just been released that frame and you can call your menu popup now. | |
Re: Looking at this code, you'll still always end up in the inventory because of this... [CODE] else if (choice = 10){ done = true; invin(); } [/CODE] You're assigning 10 to choice, rather than checking if it's equal. I couldn't tell you how many times I've made this same mistake … | |
Re: See this link for XNA 4.0: [url]http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9ac86eca-206f-4274-97f2-ef6c8b1f478f[/url] | |
Re: This could have a negative impact on the "one man band" developers, though. If more big players start pushing out games onto mobile platforms, I think many people will gravitate toward those just like they have in the PC market. There are quite a few indie game developers out there … | |
Re: Well, one thing I see right away is that you're re-declaring lots of variables. | |
I'm working on an application that has a slew of database connections throughout. The application is being developed on a system which is 100% disconnected from the server on which it will run. Every time I open a form object or attempt to compile, I have to wait n seconds … | |
Re: I'm not watching much live right now besides 24, but my favorite past shows have been such classics as The Office (original), The IT Crowd and Scrubs (haven't watched the new Scrubs, and I'm not sure if I want to). Oh yeah, and the cartoon Adult Swim stuff. | |
Re: I've had it a couple times, but my old Pa Kua master drank it daily. It was ok, I suppose. | |
Re: [QUOTE=Lusiphur;1319395]Just tossing this out there... My personal areas of interest are predominantly focused within the games industry. Info about new game releases, company expansions/mergers/splits/closures, new tech being used by the game industry... these are things that *I* would be interested in reading about. [/QUOTE] I'm compelled to agree with Lusi … | |
Re: The easy answer is physics & "soft" targeting. Apply your x/y/z acceleration to the object, having it move toward the current node/point/target and once it gets within a pre-defined distance to that target, set it's new target to the next point and accelerate the object toward that new target. This … | |
Re: Eric's link is definitely a good one to start with. I would also recommend that you check out [url]www.connectionstrings.com[/url] for when you're trying to figure out how to connect to your specific database. If when you're implementing your database stuff you have any questions, stop back and I'm sure many … | |
Re: Check your if statement. Your comparison is not a comparison, but an assignment. A single = is assignment (int y = b), whereas a double == is comparison ( if(x == 5) ). Change that if statement and let us know what happens. Also, the sizeof(myMark) / sizeof(markRec) line is … | |
Re: I'm in agreement with Nick for nehe. Easily the best "get up and running with OpenGL" site in existence. In addition, you can pick up the OpenGL Super Bible for less than $70 and you'll end up knowing a LOT more than a basic tutorial will give you. | |
Re: Decent reply, wtf (although a littler holier than thou), but notice that you're replying to a thread that's almost 5 years old and to a user that hasn't been around for over a year =) Most of the community is kind of rabid about resurrecting & replying to dead threads. … | |
Re: If I'm reading this right, you're looking for a way to store your objects externally so you can call on them when you need them and dispose of them when you don't. My suggestion would be to create a manager class (or several) which will be able to create objects … | |
Re: We don't just post code for people that ask for it. You need to do the work on your own, then come in and ask us for help on specifics if/when you get stuck. In other words, we'll help with homework, but we won't do it for you. | |
Re: Let me get this straight. In the button's click code, you have it create a connection to the database, then validate the text boxes? If that's the case, swap your validation & connection code and you're done. If that's not the case, then what do you mean? Post some of … | |
Re: Try: RequestedExecutionLevel level="requireAdministrator" First link on Google with "C# run app as admin" yielded this. | |
Re: I recommend that you also take a look at some open source 3D games so you can get an idea of how things work. In addition to learning DX and/or OpenGL, you're also going to need to know a good chunk of 3D math and more in depth rendering techniques … | |
Re: Try using a do...while statement. The PollEvent function is more than likely initializing the event object, so when you try to use the event object before it's been assigned anything. | |
Re: I could be wrong, but shouldn't the connection path have "\\" between the folders instead of "|"? | |
Re: They look good to me. Check this page out for a rundown of the ASP.NET page life cycle so you can get a good idea of what happens when: [url]http://msdn.microsoft.com/en-us/library/ms178472.aspx[/url] | |
Re: One thing I notice is that in your checking code, you're running a for loop using the "no" variable that is not defined anywhere in the local scope. Define that and let's see how it works. | |
Re: Is the ball collision volume an AABB (axis-aligned bounding box) or is it a circle (I'll assume AABB)? If it's an AABB, you'll want to compare opposite sides of the ball and the brick, then reverse the velocity of the ball from the direction it hit: [CODE] if(ball->right >= brick.left … | |
Re: If you're just looking for a handout, you came to the wrong place. Try to actually code one and ask us for help where you need it. | |
Re: There is an unlimited number of resources on the net about using CSS with any web programming technology. Try searching on your engine of choice and you're bound to find many sites with the info you need. | |
Re: I'm assuming you're not looking at the right "game programming" materials if you haven't found anything on the subject of adding graphics into an application. Look at OpenGL or DirectX tutorials or documentation for how this actually works. nehe.gamedev.net has everything you need to get started on OpenGL and Microsoft … | |
Re: What does he see as being the next big "boom" in technology? What's his view on the current IT market as far as unemployment and potential future growth? What big mergers and/or acquisitions does he see in the near future that could have potential impact on IT? | |
Re: Hmm. What are your thoughts on C# and do you see C++0x taking back some of the C++ programmers lost to C# and other .NET languages? | |
Re: Well, what kind of games do you want do make? If you want to make shorter quick play style games, then go with Flash. If you want to make longer games with bunches more content, go with C#. If you want super rapidly developed games, go with Flash. If you … | |
Re: I never had any discussions with him, but his posts always conveyed him as a smart and genuinely good guy who enjoyed helping anyone who needed it. He will be missed. | |
Re: Well, , first off, are you new to programming in general or just game programming? | |
Re: I know this is a little late, but you might also want to look into C# using the XNA framework. I prefer to code in C++, but using XNA really lends itself to getting games up and running rather quickly, plus you have the outlets of Windows, Zune & XBox … | |
Re: A game engine is what runs the game. This can be any combination of rendering engine, input, sound, messaging, saving/loading, and more. The game is then built on top of this underlying framework. | |
Re: [QUOTE=Ancient Dragon;1106639]We are not giving up anything -- you can't give up something you never had in the first place. I'd choose sex anytime over immortality via cloning -- see [URL="http://www.hollywoodvideo.com/product-i33085-b1-Multiplicity_PS.aspx"]Multiplicity[/URL][/QUOTE] Now, immortality via respawn points is a different story. Nothing like some real life Quake 3 Arena. | |
Re: I tend to listen to trance (Tranzworld series, stuff off OCR), drum & bass (gotta love Roni Size & Dieselboy) or metal (Earth Crisis, Becoming the Archetype) when I code. I need something high energy that gets me motivated. On a rare occasion I'll throw in some ska or punk … | |
Re: I'm hoping to be there. It's only about 60ish miles from my house to Jersey City. I just hope I can get a parking spot in Journal Square on a weekday =\ | |
Re: *sigh* I'd love to say this is a surprise, but I'd be lying if I did. With the amount of phishing scams that go on with Facebook, it makes me wonder how this country ever accomplished anything with (what seems to be) the average person being such a frickin' moron. | |
Re: Your best bet may be using WMI. I've used it a bunch in VBScript, and it's quite powerful. There's guaranteed to be a boat load of resources out there for the combination of WMI and C#. | |
Re: This might be a long shot, but have you tried[CODE=C#]using System.Data.SqlClient[/CODE] That's where the SqlConnection type resides. | |
Re: I don't mind that the quotes are hidden, but what bothers me is when the rollover occurs accidentally, it completely throws of my train of thought. I wouldn't be so bothered about a click to view style, but I think I still like the always there version the best. We'll … | |
Re: Ok. Here's one possible solution. Hopefully this will help a little bit. What you want to do is pass in the int[], as well as an out variable to put in either your run count or the final index of the longest run. [CODE] static public int Function(int[] table, out … | |
Re: Take a look at adatapost's above code snippet. That statement will sort your selected values from highest to lowest. The table itself may not be ordered that way, but it doesn't need to be when you use the ORDER BY statement. |
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